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The bards tale manual
The bards tale manual








the bards tale manual the bards tale manual

On the origninal "box," more like a piece of white cardboard glued together to hold the manual and the disks, a young Michael Cranford in light blue sleeveless t-shirt and white pants leans against an aluminum laddar.

the bards tale manual

Luckily you have a Bard with you to sing of your glories, if you survive. You are the leader of this ragtag group of freedom fighters. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. The future of Skara Brae hung in the balance. Then, one night the town militiamen all disappeared. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Evil creatures oozed into Skara Brae and joined his shadow domain. Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. What Carmack and Romero realized when they programmed Doom, years later, the designers of The Bard's Tale implimented saving lots of processing power. The dungeon floor and ceiling remained black. The Bard's Tale artist covered the stick outline walls of Wizardry with a skin of bitmapped graphics so that the city walls and doors looked different than those in the dungeon. An advancement on the box outline walls and doors of Wizardry, The Bard's Tale uses bricks in the dungeon walls and blue background for the sky, or upper half of the screen, and red brown for the streets, the lower half of the screen, in the city sequences. What made Bard's tale special was that you now could also walk the streets of the city as well as the underground dungeons. Requirements: Atari ST version required 512K, Color Monitor and a Blank Disk.īefore Bard's Tale there was Wizardry, another first person dungeon crawl. Package and Manual Copy: Michael Cranford, Bing GordonĪuthor and Screen Photography: Frank Wing Scenerio Design: Michael Cranford, Brian Fargo Game Concept Design and Program Design: Michael Cranford Pony Canyon converted the game to the NES.) Release: 1985 (Apple II, Commodore 64), 1986 (Amiga), 1987 (DOS, Atari ST, Commodore 64 in Germany), 1991 (NES Published by Fujisankei Commuications International Incorporated. Genre: Computer Role Playing Adventure Game (CRPG) Tales of the Unknown Volume I The Bard's Tale










The bards tale manual